Response Types

Types used by accessors to supply status / value pairs.

Summary

Response types are either returned through a callback, as explained in Callbacks, or through a blocking function, as defined in Managers.

Each response type contains both data and a ResponseStatus. In cases where the ResponseStatus IsSuccess(), the corresponding data is Valid() (in the case of a single data value) or is non-empty (in the case of a vector).

In cases where the ResponseStatus IsError(), the corresponding data is !Valid() (in the case of a single data value) or is empty (in the case of a vector).

Enumerations

StatusCode enum
Status code values returned in the status field.

Typedefs

PlayerSelectUIResponse typedef
TurnBasedMultiplayerManager::PlayerSelectUIResponse
Data and ResponseStatus for the ShowPlayerSelectUI operation.

Structs

gpg::EndpointDetails

Details about a remote endpoint that the app has discovered.

gpg::LeaderboardManager::FetchAllResponse

Contains data and response statuses for all leaderboards.

gpg::LeaderboardManager::FetchAllScoreSummariesResponse

Contains all data and response statuses for all leaderboard score summaries.

gpg::LeaderboardManager::FetchResponse

Holds data for a leaderboard, along with a response status.

gpg::LeaderboardManager::FetchScorePageResponse

Returns response status and data from the accessed score page.

gpg::LeaderboardManager::FetchScoreSummaryResponse

Data and response status for a specified leaderboard score summary.

gpg::PlayerManager::FetchListResponse

A response which contains a vector of players.

gpg::PlayerManager::FetchSelfResponse

Holds all player data, along with a response status.

gpg::QuestManager::AcceptResponse

Contains a response status and a quest.

gpg::QuestManager::ClaimMilestoneResponse

Contains a response status, a quest, and a milestone.

gpg::QuestManager::QuestUIResponse

Data and UIStatus for the ShowAllUI and ShowUI operations.

gpg::RealTimeMultiplayerManager::FetchInvitationsResponse

Data and ResponseStatus for the FetchInvitations operation.

gpg::RealTimeMultiplayerManager::RealTimeRoomResponse

Data and ResponseStatus for a specific RealTimeRoom object.

gpg::RealTimeMultiplayerManager::RoomInboxUIResponse

Data and ResponseStatus for the ShowRoomInboxUI operation.

gpg::RealTimeMultiplayerManager::WaitingRoomUIResponse

Data and ResponseStatus for the ShowWaitingRoomUI operation.

gpg::SnapshotManager::CommitResponse

Holds the data for an updated snapshot, along with a response status.

gpg::SnapshotManager::OpenResponse

Holds the data for a particular requested snapshot along with a response status.

gpg::SnapshotManager::ReadResponse

Reads response status and snapshot data returned from a snapshot read operation.

gpg::SnapshotManager::SnapshotSelectUIResponse

Data and ResponseStatus for the ShowSelectUIOperation operation.

gpg::StartAdvertisingResult

The ID and name of an instance registered on this device.

gpg::StatsManager::FetchForPlayerResponse

Holds all PlayerStats data, along with a response status.

gpg::TurnBasedMultiplayerManager::MatchInboxUIResponse

Data and ResponseStatus for the ShowMatchInboxUI operation.

gpg::TurnBasedMultiplayerManager::PlayerSelectUIResponse

Data and ResponseStatus for the ShowPlayerSelectUI operation.

gpg::TurnBasedMultiplayerManager::TurnBasedMatchResponse

Data and ResponseStatus for a specific TurnBasedMatch.

gpg::TurnBasedMultiplayerManager::TurnBasedMatchesResponse

Data and ResponseStatus for TurnBasedMatches and invitations.

gpg::VideoManager::GetCaptureCapabilitiesResponse

Holds data for video capabilities, along with a response status.

gpg::VideoManager::GetCaptureStateResponse

Holds data for video capture state, along with a response status.

gpg::VideoManager::IsCaptureAvailableResponse

Holds whether or not a capture mode (specified in IsCaptureAvailable) is available, along with a response status.

Enumerations

StatusCode

 StatusCode

Status code values returned in the status field.

Typedefs

PlayerSelectUIResponse

TurnBasedMultiplayerManager::PlayerSelectUIResponse PlayerSelectUIResponse

Data and ResponseStatus for the ShowPlayerSelectUI operation.

This is shared with Turn Based multiplayer.

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Play Games Services for C++
Play Games Services for C++