You're all set!

To start developing, please head over to our developer documentation.

Activate the Google Maps JavaScript API

To get you started we'll guide you through the Google Developers Console to do a few things first:

  1. Create or choose a project
  2. Activate the Google Maps JavaScript API and related services
  3. Create appropriate keys
Continue

Drawing tools

This example creates a map with drawing tools enabled.

Read the documentation or view this example full screen.

// This example requires the Drawing library. Include the libraries=drawing
// parameter when you first load the API. For example:
// <script src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=drawing">

function initMap() {
  var map = new google.maps.Map(document.getElementById('map'), {
    center: {lat: -34.397, lng: 150.644},
    zoom: 8
  });

  var drawingManager = new google.maps.drawing.DrawingManager({
    drawingMode: google.maps.drawing.OverlayType.MARKER,
    drawingControl: true,
    drawingControlOptions: {
      position: google.maps.ControlPosition.TOP_CENTER,
      drawingModes: ['marker', 'circle', 'polygon', 'polyline', 'rectangle']
    },
    markerOptions: {icon: 'https://developers.google.com/maps/documentation/javascript/examples/full/images/beachflag.png'},
    circleOptions: {
      fillColor: '#ffff00',
      fillOpacity: 1,
      strokeWeight: 5,
      clickable: false,
      editable: true,
      zIndex: 1
    }
  });
  drawingManager.setMap(map);
}
<div id="map"></div>
html, body {
  height: 100%;
  margin: 0;
  padding: 0;
}
#map {
  height: 100%;
}
<!-- Replace the value of the key parameter with your own API key. -->
<script src="https://maps.googleapis.com/maps/api/js?key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk&libraries=drawing&callback=initMap"
         async defer></script>

Try it yourself

Hover at top right of the code block to copy the code or open it in JSFiddle.

<!DOCTYPE html>
<html>
  <head>
    <title>Drawing tools</title>
    <meta name="viewport" content="initial-scale=1.0, user-scalable=no">
    <meta charset="utf-8">
    <style>
      html, body {
        height: 100%;
        margin: 0;
        padding: 0;
      }
      #map {
        height: 100%;
      }
    </style>
  </head>
  <body>
    <div id="map"></div>
    <script>
      // This example requires the Drawing library. Include the libraries=drawing
      // parameter when you first load the API. For example:
      // <script src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=drawing">

      function initMap() {
        var map = new google.maps.Map(document.getElementById('map'), {
          center: {lat: -34.397, lng: 150.644},
          zoom: 8
        });

        var drawingManager = new google.maps.drawing.DrawingManager({
          drawingMode: google.maps.drawing.OverlayType.MARKER,
          drawingControl: true,
          drawingControlOptions: {
            position: google.maps.ControlPosition.TOP_CENTER,
            drawingModes: ['marker', 'circle', 'polygon', 'polyline', 'rectangle']
          },
          markerOptions: {icon: 'https://developers.google.com/maps/documentation/javascript/examples/full/images/beachflag.png'},
          circleOptions: {
            fillColor: '#ffff00',
            fillOpacity: 1,
            strokeWeight: 5,
            clickable: false,
            editable: true,
            zIndex: 1
          }
        });
        drawingManager.setMap(map);
      }
    </script>
    <script src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=drawing&callback=initMap"
         async defer></script>
  </body>
</html>

Send feedback about...

Google Maps JavaScript API
Google Maps JavaScript API
Need help? Visit our support page.